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Interactive game shows pressures of working in the emergency department

Simulation based on NHS targets highlights the challenges A&E staff face in a typical day
ED scene from Crisis Point game

Simulation based on NHS targets highlights the challenges A&E staff face in a typical day

An interactive game that simulates the experience of health staff working in an emergency department has been developed with input from nurses.

Crisis Point: A Day in A&E , developed by medical negligence solicitors Bolt Burdon Kemp, highlights the challenges emergency care staff face daily.

It takes users through two 12-hour shifts as different healthcare professionals, including a staff nurse and a charge nurse.

See and discharge as many patients as possible

The aim of the game is to see, admit, treat and discharge as many patients as possible in one day with success based on official NHS targets.

It comes as NHS England considers the future of the four-hour emergency department target, as part of

Simulation based on NHS targets highlights the challenges A&E staff face in a typical day


A scene from the game. 

An interactive game that simulates the experience of health staff working in an emergency department has been developed with input from nurses.

Crisis Point: A Day in A&E, developed by medical negligence solicitors Bolt Burdon Kemp, highlights the challenges emergency care staff face daily.

It takes users through two 12-hour shifts as different healthcare professionals, including a staff nurse and a charge nurse.

See and discharge as many patients as possible

The aim of the game is to see, admit, treat and discharge as many patients as possible in one day with ‘success’ based on official NHS targets.

It comes as NHS England considers the future of the four-hour emergency department target, as part of a wider review of clinical standards.

Brighton and Sussex University Hospitals NHS Trust senior charge nurse Justin Walford said the game could be a useful tool for members of the public and nursing and medical students.

Mr Walford, who was not involved in the game's production, said: ‘Students could be sent a link prior to spending time in the ED, so they can spend around 20 minutes having a go on the game to get them into the mindset of what they can do in a safe space.’

Emergency medicine consultant nurse/educationalist Cliff Evans, of Medway NHS Foundation Trust, said: ‘The modern emergency team require critical thinking and complex decision-making skills to maximise patient safety, when many EDs see over 400 patients per day. 

‘From what I have seen, this game highlights some of the critical decisions and emotionally draining encounters our workforces face every day, in a fun and simplistic manner.’


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